Buildbox Indie Game Engine

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13Aug2014
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Four years ago, Game Academy founder Trey Smith created his first video game. Like so many other aspiring indie developers, he had no idea what he was doing. Thus, Smith outsourced the bulk of the development process to freelancers all over the world.

Along the way, Smith met a Ukrainian programmer named Nick Rudenko who proved to be a massive help in the development of Smith’s first game Kolo’s Journey.

Buildbox Indie Game Engine Free

In part three of the Buildbox series, ‘The Creation of Buildbox,’ this is where the story truly begins.
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Individuals interested in making games. Often graphic artists, entrepreneurs and people who love games, but are not skilled coders or programmers. Indie game developers, schools, colleges, universities and businesses of all sizes. Rating: 4.5 / 5 (13) Read All Reviews: 4.7 / 5 (103) Read All Reviews: Ideal number of Users: 1000+ 1 - 1000+ Ease. May 22, 2019 August 5, 2020. BuildBox is a cross platform 2D (and soon 3D) game engine heavily targeted toward the “no programming easy to use” segment. With the 3.0 release coming Thursday, May 22 2019, there are also price changes coming to the game engine. Currently the pricing is as follows.

For nearly a year, Rudenko and his family have been living in the U.S. while he and Smith work on Buildbox. Smith admits that if you would have told him four years ago that Rudenko would be living in the United States and working alongside him daily, he wouldn’t have believed you – yet that’s exactly what happened.

Games

As explained in the doc, the idea behind Buildbox is game changing – literally, anyone can create a game without needing to know how to code anything. In fact, Smith and Rudenko wanted to make the software so simple to use that anyone could figure out how to use the software without having to refer to a manual.

“It would be as easy to use as PowerPoint, yet still create phenomenal games, and you could publish them to almost every platform out there,” says Smith.

After working on the project for 18 months, Smith and Rudenko had finished Buildbox.

“The making of Buildbox started because of our love for games,” says Smith. “It’s not uncommon to find us playing classic retro games in the office for inspiration or the latest console hits and testing games out for research purposes as we like to call it.”

Buildbox Indie Game Engine Reviews

These ‘brainstorming sessions’ acted as inspiration for Rudenko as he programmed Buildbox to make it as easy-to-use as possible.

Buildbox.com

Smith states that his job over the last 18 months has been to play music they can listen to while they work, and to also oversee the ‘user experience’ of Buildbox to ensure anyone can use it to create the games of their dreams, or as Smith puts it:

“Open it up, grab some graphics, put it in the software, and immediately you know what to do.”

Buildbox Indie Game Engines

He continues to explain why the user’s experience was so crucial in the development of Buildbox:

“I also really think about how someone would feel the first time they touch the software. The truth is, games are extremely difficult to make, and we wanted to make this process as easy as possible.”

The result? The revolutionary Infinity Engine, which gives the user full control over every facet of the engine game such as physics, level creation – every aspect of the game itself is tweakable on a whim.

“As the lead developer, my dream was to create an atmosphere in our software that really pushed creativity. I wanted to create a product that will let someone’s imagination run wild while still being extremely easy to use,” says Rudenko. “We also knew that multi-platform is the future, and my team and I have worked many weekends to make sure someone can quickly export their game to every major platform.”

Smith has touted that the future of indie games is not just on mobile, and it’s vital that going forward, indie developers are able to publish their game on multiple platforms simultaneously. At launch, Buildbox will allow indie developers to launch their games on over nine different devices, with more added down the road.

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“The goal is to build once and truly play anywhere,” explains Smith. “If you can create something one time and put it out there on many different devices, then obviously your chances of success go up dramatically.”

Buildbox is truly unlike any game making software that has come before it, and the team at Game Academy couldn’t be more excited about its big launch.

Watch ‘The Creation of Buildbox’ below, and see for yourself how Buildbox was created.