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Libretro Github

In an announcement, the Libretro / RetroArch mentioned how the Libretro / RetroArch organization on GitHub was attacked by hackers and they managed to do quite a bit of damage.

Libretro Emulator Core

Libretro

Dolphin Libretro Github

Libretro Github

While restoration is ongoing, some of it is going to be more difficult. In the announcement, they mentioned the scale of the damage that was done comes down to:

  • Like RetroArch, Ludo is a libretro frontend, so the way of communicating with the emulators is the same. Same cores, similar UI patterns, joypad driven UI, same game thumbnails, mostly the same game database, same terminology.
  • Libretro core is back on our buildbot! It took some time for this to be readded to our modern new buildbot but here it is! Available right now for: Android (AArch64/ARMv7/x86), macOS (Intel), Linux (32bit/64bit), and Windows (32bit/64bit).
  • Aug 27, 2020 Unfortunately, there are some shenanigans with Github issues that were closed. For reasons unknown to us, these closed issues cannot be manually re-opened again. Unfortunately, Github hasn’t really been of any help in this department, so we don’t know what to do about this other than to simply move on and ask users to create new Github.

Libretro.com - Main website of the libretro project. Libretro GitHub organization - Source code for RetroArch and the various cores maintained by the libretro project. Online libretro database (RetroArch uses the same database for scanning your game collection) Official Youtube channel; Various donation sources (Not just Patreon only). The latest tweets from @libretro.

  • He accessed our buildbot server and crippled the nightly/stable buildbot services, and the netplay lobby service. Right now, the Core Updater won’t work. The websites for these have also been rendered inaccessible for the moment
  • He gained access to our Libretro organization on Github impersonating a very trusted member of the team and force-pushed a blank initial commit to a fair percentage of our repositories, effectively wiping them. He managed to do damage to 3 out of 9 pages of repositories. RetroArch and everything preceding it on page 3 has been left intact before his access got curtailed.

GitHub themselves have replied (source) to mentioned they can't help, so they're now relying on local backups and Git history from their developers to get it back to where it was online.

Libretro Emulator

Some good news though: for users they said no Cores or RetroArch installs should be considered compromised, as the attacker was too busy with wiping things and being a nuisance. However, thanks to it the Core installer is offline as are the 'Update Assets', 'Update Overlays', 'Update Shaders' functions.

Also mentioned is how they didn't have automated backups of their buildbot, a service which helps to automate building the application and testing. Something that's generally vital for larger projects. They said it's due to funding, as they don't have enough for it with a note about supporting them on Patreon to help.

This is another reminder of: backups, backups—backups! More than that though, it's also an example of why two factor authentication is also vitally important. This little detail was left out of their announcement, but they didn't force 2FA which appears to be how the attacker actually got in. Speaking on Twitter, they mentioned how some developers felt it was 'too much of a pain' and they didn't want to lose those contributors. Well, was it worth it? Let's hope proper security will be implemented now.

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Article taken from GamingOnLinux.com.